1b2611e5a9
working
2025-01-29 06:34:44 +01:00
4e91f448c9
things
2025-01-29 00:59:22 +01:00
a17810ffeb
Import
...
temp
2025-01-29 00:41:25 +01:00
37bed1fd33
next level logic
2025-01-28 04:11:53 +01:00
ee2a5fdf08
All Map + things
2025-01-28 02:56:56 +01:00
Kirabsol
49c5e6df9f
Start Unit PLacement
...
navmesh not working yet
2025-01-27 23:37:59 +01:00
afe60bae57
crampté
2025-01-27 23:08:58 +01:00
c74ebe3225
Iron golem
2025-01-15 23:13:20 +01:00
bf010f3476
Zombies + Skeleton Physics arrow + aimbot
...
360 headhsot ezz
2025-01-15 00:51:59 +01:00
Kirabsol
b3a87fb2a6
Menuing and stuff also sound or smtg but not joever
2025-01-14 13:11:45 +01:00
e7d21bffac
Linux Build settings + wtf InputSystem.Ios in MovementHandler
2025-01-14 10:53:25 +01:00
0c0b9287ce
Fix physics with navmesh agent
...
- desactivate navmesh temporarly when knockback (MovementHandler TakeImpulse)
- Delete unit when HealthHandler Death called
- Made 150 units fight (for performance test)
2025-01-09 01:03:04 +01:00
47a59a5440
HandleMovement + Basic NavMesh
2024-12-23 01:32:01 +01:00
1165e50bb5
Quelques trucs pour structuer
2024-12-21 18:35:07 +01:00
Crizomb
a8841e6ee5
beau cube
2024-12-19 10:36:25 +01:00
Crizomb
99d8f7944e
Initial commit
2024-12-19 10:34:15 +01:00